Now that you've got the basic chart patterns down, it's time to move on and add some more advanced tools to your trading arsenal.
In this lesson, we'll be looking at harmonic price patterns. These bad boys may be a little harder to grasp but once you spot these setups, it can lead to some very nice profits!
The whole idea of these patterns is that they help people spot possible retracements of recent trends. In fact, we'll make use of other tools we've already covered - the Fibonacci retracement and extensions!
Combining these wonderful tools to spot these harmonic patterns, we'll be able to distinguish possible areas for a continuation of the overall trend.
In this lesson, we're going to discuss the following Harmonic Price Patterns:
ABCD Pattern
Three-Drive Pattern
Gartley Pattern
Crab Pattern
Bat Pattern
Butterfly Pattern
Phew! That's quite a lot to cover!
But don't you worry... Once you get the hang of things, it'll be as easy as 1-2-3! We'll start off with the more basic ABCD and three-drive patterns before moving on to Gartley and the animals.
After learning about them, we'll take a look at the tools you need in order to trade these patterns successfully.
For all these harmonic patterns, the point is to wait for the entire pattern to complete before taking any short or long trades. You'll see what we're talking about later on so let's get started!
Showing posts with label Shopping. Show all posts
Showing posts with label Shopping. Show all posts
Saturday, September 24, 2011
Harmonic Price Patterns
Labels:
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Chart Patterns Schmatterns
By now you have an arsenal of weapons to use when you battle the market. In this lesson, you will add yet another weapon: CHART PATTERNS!
Think of chart patterns as a land mine detector because, once you finish this lesson, you will be able to spot "explosions" on the charts before they even happen, potentially making you a lot of money in the process.
Chart patterns are like that funny feeling you get in your tummy right before you let a fart explode.
Don't you wish you had a chart to detect this explosion?
In this lesson, we will teach you basic chart patterns and formations. When correctly identified, it usually leads to an explosive breakout, so watch out!
Remember, our goal is to spot big movements before they happen so that we can ride them out and rake in the cash. After all, who doesn't want to have a pool of cash to swim in like Richie Rich?
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Tuesday, May 24, 2011
Black Mirror III Review
Black Mirror III is sufficiently spooky but is burdened with a dreary pace and frustrating puzzles.
The Good
- Spooky settings and morose gothic horror storyline
- Some smart, challenging logic puzzles
- Creepy musical score.
The Bad
- Incredibly sluggish pace
- Tedious inventory problems
- Initially confusing story
- Horrible voice acting.
The Black Mirror trilogy of point-and-click adventures goes out just the way that it came in, with scares and frustration running neck and neck. Cranberry Production's Black Mirror III, subtitled The Final Fear in some markets, is certainly as chilling as its predecessors, but the game is also afflicted with a slow-moving plot and maddening inventory puzzles that are exceedingly difficult to solve without the help of a walkthrough. This is old-time adventure gaming at its best and worst. While this haunted-house ride should keep you hanging around to see how everything wraps up, expect to be tempted to give up more than once by the sleepy pace of your progress and the many obtuse problems that defy logic.
The scariest thing about Black Mirror III may be how unfriendly it is to newcomers. The game begins right where its 2007 predecessor left off, with possibly crazy protagonist Darren/Adrian Michaels/Gordon being arrested for murder and arson in front of a burning mansion creepy enough to have been a set for a Hammer horror film. You're dropped into the action with no backstory, no flashbacks, and no assists of any sort to give you the slightest inkling of what's going on. The story sort of makes up for that later on, with a stretch of explanations that beat you over the head with What It All Means, but the early hours have your head spinning with references to the evil Gordon family, serial murders, a secret order, false death certificates, a crooked hotel owner, a ghost looking for her long-lost child, and much more. Because most of the gameplay deals with right-now inventory puzzles and set-piece head-twisters, you can still muddle through. But if you really want to get the most out of this eerie saga, you need to hunt down copies of the first two games and play through the series in its proper order. Not that you're dealing with timeless storytelling here.
While the vast majority of Black Mirror III's grim locales pleasingly resemble doom metal album covers, the graphics are dated, especially the mannequin-like character models. There are few close-ups, so most areas are shown from the same panned-back camera angle featured in adventure games going back to the 1980s. Fortunately, there is a smart sense of style in the art itself. There are loads of chilling locales in the game, some expected, some not. Everything is spooky, from the cemetery and morgue torture chamber to a village church and even a rundown convenience store.
Fine details make these areas look lived-in. Little touches constantly catch your eye, such as the dreamcatcher on the window in the therapist's office at the start of the game, the rack of used books at the corner store, and the oil paintings in the egotistical hotel owner's office. Few people populate these areas, though, establishing a captivatingly lonely mood accentuated by the sparse, plinking piano score. Clumsy voice acting slices through this thick atmosphere on a regular basis, however. While there are a couple of good performances, many of the lead roles seem to have been voiced by non-English speakers, and horrendous accents have been lathered on top of a number of characters. Darren/Adrian lugs around a Bawston accent that's borderline offensive, and Inspector Spooner's thick Irish brogue is voiced by a guy whose closest connection with Ireland is holding a bar of Irish Spring in the shower.
All of the visual detail is also somewhat problematic. Every scene is crammed with hotspots that can be examined. Even a tiny cabin in the middle of the woods features a dozen clickable locations. But the vast majority of these spots deal with common items like toilets, mailboxes, tree branches, and other background scenery and have absolutely nothing to do with the storyline. All you get from clicking on them is an acerbic comment from the protagonist that accomplishes nothing but to slow down your progress and pad a six- to seven-hour game into a 10- to 12-hour one. Of course, you can't skip clicking on everything, because one hotspot in every seven or eight is an object that you can actually pick up or that leads to a real clue. Dialogue is similarly stretched out, with nonsensical conversations that drag on forever. And you can't skip them, either, because you need to reveal all pertinent facts to unlock sections of the map. So even if you've deduced something already from previously acquired evidence, you still need to go through the motions to prove to the game that you actually know what you're doing.
Dense puzzles also slow things down. This is a point-and-click adventure with horribly old-fashioned mechanics, so you're stuck picking up everything that isn't nailed down. You whip up MacGyver-ish contraptions, use corkscrews in very interesting ways, and haul around bones for no particular reason. There are worse adventures out there when it comes to this sort of thing, and at least here you make a point of dropping big items like chainsaws after use instead of dragging them through the entire game. Still, there are a lot of annoying moments when you're forced into random experimentation or hunting online for a walkthrough. Some of the inventory problems make no sense and involve illogical steps that are really tricky to figure out on your own. Logic puzzles are more interesting, at least. A fair number of them are spread throughout the game, and most involve interesting sidelines like setting up a film projector, deducing the location of a grave, breaking various codes, and more. All are solvable with careful study, and most deliver a sense of satisfaction.
Black Mirror III really plays to its audience. Old-school adventure gamers might appreciate how it stays true to a familiar formula and offers smart logic puzzles, even while groaning at the protracted pace and the tedious inventory collection. Aside from the somewhat modern visuals and the large number of voice samples, there isn't anything here that couldn't have been featured in an adventure game released 20 years ago. Those who don't appreciate this style of game or simply don't want to relive the early 1990s will not find anything here to change their minds.
By Brett Todd, GameSpot
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2011 Mansory Ferrari 458 Italia Siracusa
The Siracusa uses a carbon body that makes it light and the fastest speed demon on the road. The Siracusa uses carbon for all its parts and fits the aerodynamic build of the car to perfection. The Siracusa catches your eye with its fierce look; the front has an apron with its efficient air inlets for a better ventilation of the coolers. With its new design the Siracusa not only looks cool but also added onto its down force.The Siracusa has an engine of 4.5 liter V8, natural aspiration, 590 hp, a torque of 413 lb-ft, and has a maximum speed of 205 mph.
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Sunday, May 22, 2011
Weber Sportscar
Weber Sportcars from Tobel, Switzerland are dreaming big with their latest mock-up revealed at the 2007 Top Marques Monaco show. What they have in mind is a 250 mph, carbon fiber supercar that is shaped largely by aerodynamics. After nine months of computer-aided design, they were able to make a full size model of what the final shape might look like. Included is an active rear wing that changes in angle for both acceleration and braking.
Power for the new Sportscar will come from a 7.0l supercharged V8 that will churn out 950 bhp to the rear wheels. Other equally impressive features include 12-piston carbon/ceramic disc brakes, a fully sequential gearbox and a speculated 0-60 time of 2.5 seconds.
Options will include a versatile on board computer with timing devices, a multimedia kit or a full race 'package' which might make it eligible for endurance sports car racing.
Over the next year it will be interesting to see if Weber can elevate this project to the next level. While we don't particularly like the styling, if the new car can achieve any of the aforementioned performance figures we will pay close attention.
Story by Supercars.net, more at weber-sportscars.com
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Dauer 962 Le Mans
In the late nineties, bringing prototype racecars to urban roadways was an idea that several companies shared. Considering the contrast between sports car and race car engineering, embarking on such a project was a laborious task. Coupled with the limited production and tiny customer base, development costs were hard to recoup. Despite these hardships, several German companies still decided to create their own road-going Porsche 962, the most successful prototype race car of our time.
From 1983 forward, the Porsche 956 and its 962 IMSA spec version dominated for a decade. Porsche manufactured nearly 150 956/962s and sold many of the cars to private teams. During this period, Porsche manufactured and made available every component on the car. Due to this customer support, Porsche not only became the most successful marque at Le Mans, but also provided essential parts for companies, such as DP Motorsport, Schuppan, Koenig and Dauer, to make road-going specials.
Of the companies that have produced a 962 road car, the most successful has been Dauer. After displaying their first 962 at the 1993 Frankfurt Show, Dauer partnered with Porsche to manufacture a contender for the 1994 24 Hours of LeMans. At that time the prototype rules stipulated that a single road-going version of the car had to manufactured for homologation. As a result of these regulations, several homologation specials were born from the world's fastest racecars. These included the Porsche GT1, Mercedes-Benz CLK GTR and our feature car, the Dauer 962 LM. What good times.
At the 24 hour race, Dauer showed up with both a road version and race version of the Porsches 962, a design which had already won Le Mans six times. After winning the race, the FIA declared it would be creating rules to make sure the 962 wouldn't be back in 1995. However, with a Le Mans win under their belt, and with support from Porsche, Dauer continued to build their road-going 962.
A major development has been the introduction of several electro-hydraulic systems into the car. While equipped with pneumatic doors and rear engine cover, one of the most important changes is a hydraulic suspension to raise and lower the car. This was manditory as the 962, in standard trim, is far too low to meet the ride height necessitated by German law.
Inside, Dauer have made the cockpit a more civil affair. Reinald Mattes spent considerable time to fitting two seats into a very tight cockpit. After the moulds were completed, Dauer formed carbon fibre panels and covered them in leather. Interesting features include interior-cooling, a detachable steering wheel and properly detailed luggage. Still, the 962 is a very unforgiving machine, and it is doubtful that any driver will have time to watch, yet alone hear the DVD player provided.
Powering the 962 is the same 2994cc water-cooled Porsche flat-six found in the race car. A pair of intercooled KKK turbochargers are employed and the engine has 'softer' cams for more tractable driving. Thanks to racing catalytic convertors and Bosch Motronic 1.7 engine management, the 962 meets European emissions regulations. Attached to the engine is a unique transmission that uses the normal 962 manual box and clutch. But instead of using a gear lever, the driver select ratios via the Tiptronic S style knobs on the steering wheel.
At 1080kg, the 962LM may weigh around 180kg more than the 962 racecar, but its power-to weight ratio is still better than the McLaren F1's. In a drag start, 0-60mph takes around 2.6 seconds in first gear! Five seconds later you have doubled your speed again. Ultimately a shade over 250mph is possible. A top speed test was conducted on the Ehra-Leissen VW test track, where 404.6 kph was achieved.
In total 13 Dauer conversions have been finished, and Dauer are still taking orders for more cars. They are also finishing up a very limited run of Bugatti EB110s that were sold in pieces to Dauer when the company closed. We have also heard that Dauer is updating their 962 and a 2006 model is in the works.
From 1983 forward, the Porsche 956 and its 962 IMSA spec version dominated for a decade. Porsche manufactured nearly 150 956/962s and sold many of the cars to private teams. During this period, Porsche manufactured and made available every component on the car. Due to this customer support, Porsche not only became the most successful marque at Le Mans, but also provided essential parts for companies, such as DP Motorsport, Schuppan, Koenig and Dauer, to make road-going specials.
Of the companies that have produced a 962 road car, the most successful has been Dauer. After displaying their first 962 at the 1993 Frankfurt Show, Dauer partnered with Porsche to manufacture a contender for the 1994 24 Hours of LeMans. At that time the prototype rules stipulated that a single road-going version of the car had to manufactured for homologation. As a result of these regulations, several homologation specials were born from the world's fastest racecars. These included the Porsche GT1, Mercedes-Benz CLK GTR and our feature car, the Dauer 962 LM. What good times.
At the 24 hour race, Dauer showed up with both a road version and race version of the Porsches 962, a design which had already won Le Mans six times. After winning the race, the FIA declared it would be creating rules to make sure the 962 wouldn't be back in 1995. However, with a Le Mans win under their belt, and with support from Porsche, Dauer continued to build their road-going 962.
962LM in Detail
Since the 1994 victory, much has changed at Dauer as attention focused from street legal racecar to civilized roadcar. To create each one of these cars, Dauer takes an original Porsche-made 956/962 and strips the car. A completely new carbon fiber/kevlar body is then made along with a very tight leather interior . When finished, the owner receives a car which has a race history at the top level of motorsport and is also ready to drive on local streets.A major development has been the introduction of several electro-hydraulic systems into the car. While equipped with pneumatic doors and rear engine cover, one of the most important changes is a hydraulic suspension to raise and lower the car. This was manditory as the 962, in standard trim, is far too low to meet the ride height necessitated by German law.
Inside, Dauer have made the cockpit a more civil affair. Reinald Mattes spent considerable time to fitting two seats into a very tight cockpit. After the moulds were completed, Dauer formed carbon fibre panels and covered them in leather. Interesting features include interior-cooling, a detachable steering wheel and properly detailed luggage. Still, the 962 is a very unforgiving machine, and it is doubtful that any driver will have time to watch, yet alone hear the DVD player provided.
Powering the 962 is the same 2994cc water-cooled Porsche flat-six found in the race car. A pair of intercooled KKK turbochargers are employed and the engine has 'softer' cams for more tractable driving. Thanks to racing catalytic convertors and Bosch Motronic 1.7 engine management, the 962 meets European emissions regulations. Attached to the engine is a unique transmission that uses the normal 962 manual box and clutch. But instead of using a gear lever, the driver select ratios via the Tiptronic S style knobs on the steering wheel.
At 1080kg, the 962LM may weigh around 180kg more than the 962 racecar, but its power-to weight ratio is still better than the McLaren F1's. In a drag start, 0-60mph takes around 2.6 seconds in first gear! Five seconds later you have doubled your speed again. Ultimately a shade over 250mph is possible. A top speed test was conducted on the Ehra-Leissen VW test track, where 404.6 kph was achieved.
In total 13 Dauer conversions have been finished, and Dauer are still taking orders for more cars. They are also finishing up a very limited run of Bugatti EB110s that were sold in pieces to Dauer when the company closed. We have also heard that Dauer is updating their 962 and a 2006 model is in the works.
Story by Richard Owen for Supercars.net
Labels:
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McLaren F1,
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Hennessey SRT-10 Viper Venom 1000 Coupe
28 October, 2005, Houston, TX - Hennessey Performance Engineering will be featuring its first 2006 Venom 1000 Twin Turbo Viper SRT10 Coupe at the SEMA show in Las Vegas.
On display will be the 2006 Venom 1000 Coupe, number 01 of 24. With its black on black color scheme and 20x13 rear wheels it is surely going to be a highlight of the event.
The Venom 1000 Coupe comes after very successful convertible version which won Road & Tracks standing mile shootout. Finishing the distance at 25.6 seconds, the Venom 1000 was .3 seconds faster than the Saleen S7 Twin Turbo.
Like the convertible, the Coupe doubles the stock horsepower rating of the Viper to bring the figure up to 1000 bhp! To reach this level of performance, the Venom has been bored, stroked and pressurized to 15psi. This system includes JE Pistons, Manley Rods and twin Garret Turbos, custom headers & and a unique exhaust system.
Chassis mofications include Michelin Pilot Sport 2 tires, a VenomAero front bumper, KW adjustable suspension, 5-point harnesses, Quaiffe differential upgrade and many more available options.
Hennessey says that the Venom 1000 Coupe is the fastest and most powerful limited-edition street car in the world. Only 24 will be built for the 2006 production year. He is now taking orders for 2006 delivery. Infact, you can buy one directly off hennesseyperformance.com/ right now.
On display will be the 2006 Venom 1000 Coupe, number 01 of 24. With its black on black color scheme and 20x13 rear wheels it is surely going to be a highlight of the event.
The Venom 1000 Coupe comes after very successful convertible version which won Road & Tracks standing mile shootout. Finishing the distance at 25.6 seconds, the Venom 1000 was .3 seconds faster than the Saleen S7 Twin Turbo.
Like the convertible, the Coupe doubles the stock horsepower rating of the Viper to bring the figure up to 1000 bhp! To reach this level of performance, the Venom has been bored, stroked and pressurized to 15psi. This system includes JE Pistons, Manley Rods and twin Garret Turbos, custom headers & and a unique exhaust system.
Chassis mofications include Michelin Pilot Sport 2 tires, a VenomAero front bumper, KW adjustable suspension, 5-point harnesses, Quaiffe differential upgrade and many more available options.
Hennessey says that the Venom 1000 Coupe is the fastest and most powerful limited-edition street car in the world. Only 24 will be built for the 2006 production year. He is now taking orders for 2006 delivery. Infact, you can buy one directly off hennesseyperformance.com/ right now.
Story by Richard Owen
Labels:
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Exhaust system,
Performance engineering,
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Richard Owen,
Saleen S7 Twin Turbo,
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