Showing posts with label Recreation. Show all posts
Showing posts with label Recreation. Show all posts

Saturday, September 24, 2011

Burnout Crash!

Burnout Crash is divided into 18 intersections, and each intersection offers three challenges: Road Trip, Rush Hour, and Pile Up. Regardless of which game type you're playing, you start each one the same way: by steering a car into traffic. (Don't worry, these cartoony cars are free of occupants; this is bloodless, casualty-free crashing.) Once you've impacted another vehicle, the crashbreaker meter appears. It fills up slowly on its own but fills much more quickly when cars are crashing, and each time it's full, you can push a button to explode. This explosion launches you into the air, at which point you can control the direction in which the flaming husk of what was once your car travels.

What you want to do with that flying piece of metal changes depending on the game type you've chosen. When you play an intersection for the first time, you're limited to Road Trip. In Road Trip, you get a strike each time a vehicle escapes from the intersection unscathed, and if you get five strikes, the game ends, so one of your concerns is trying to make sure that cars that enter the intersection do not leave it. To that end, you can use your crashbreaker explosion, which knocks any cars within a certain range out of commission. You can also use the force of your explosion to try to position wreckage in such a way that it blocks lanes of traffic (buses are especially handy for this). The cars that enter the intersection might make a modest attempt to swerve around obstructions, but they're incapable of stopping or turning around, and it's amusing to watch them plow right into a massive pileup, which they should have seen from miles away.

So Road Trip has a bit of a puzzle element to it. How can you use your crashbreakers in such a way as to prevent cars from escaping? In addition to worrying about that, you also want to cause as much destruction as possible because everything you destroy adds to your score. The streets are lined with houses, shops, boats, airplanes, and other destructible objects, and you want to raze as many of these things as you can. Of course, straying from the streets to destroy these tempting big-ticket items is a risk; if you haven't completely blocked the intersection, cars might slip through while you're trying to take down city hall. This element of risk adds some excitement to your destructive efforts, and the more effectively you've blocked an intersection, the less you need to worry. Some intersections make effectively blocking traffic trickier by adding more roads or having a traffic circle, which keeps things from feeling too predictable as you advance.


Multiple roads can make blocking traffic trickier.
You also increase your score by doing things like triggering explosion chains and by making skill shots in which your explosion sends cars into pools of water or down holes in the ground. These occurrences are celebrated with flashing numbers and slot-machine sound effects, making the entire experience whimsical and your explosive triumphs rewarding. Contributing to the chaos are special events that occur periodically. These include cops who form a roadblock at one exit and an ambulance that removes a strike if it gets through the intersection safely, which gives you incentive to clear the road rather than obstruct it. And if you manage to wreck the intersection's entire allotment of cars without earning five strikes, you trigger that intersection's super feature. This is a tornado, a tidal wave, or some other destructive force that lays waste to anything left in the area, giving you points in the process. It's a cool reward for your success and a satisfying way to cap off the chaos.

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Tuesday, May 24, 2011

SBK 2011 Review

SBK 2011 is a great motorcycle racing game that offers some compelling new features alongside the regular annual tweaks.

The Good

  • Handles better than previous games   
  • SBK Tour offers a fun new challenge   
  • Playing as the Legends is a nostalgic thrill.

The Bad

  • Career mode is unchanged from last year   
  • Limited choice of riding assists for newcomers.
UK REVIEW--The latest entry in the official FIM World Superbike Championship series delivers graphical and handling improvements while retaining the same core experience of last year's SBK X: Superbike World Championship. All of the bikes, riders, and circuits from the 2011 World Superbike season are included, alongside 17 classic riders in the new Legends class. With the brand-new SBK Tour in addition to a good Career mode, SBK 2011 has plenty of content to satisfy motorcycle racing fans, as well as fans of racing games in general.
In Career mode you must create a rider with the game's somewhat limited character creator, choosing a name, face, riding style, and helmet before starting out in the first World Superbike support class, Superstock 1000. Each race weekend you complete earns you reputation points, doled out according to your qualifying performance, your completion of the team's objectives for race position, and your finish relative to that of your championship rival. As you gain reputation points, better teams will be interested in hiring you, letting you progress to the Supersport class and eventually the World Superbike Championship. In both concept and execution, Career mode is very similar to the one offered in last year's SBK game. Though last year's Career mode was very enjoyable, it's still a shame this area hasn't been expanded upon. If you played SBK X, you might find that working through the lower classes to reach the best bikes and most challenging opposition isn't quite as satisfying when you do the same thing again in SBK 2011.
Thankfully, once you're actually on the track, the tweaked handling makes racing a joy. The exaggerated sliding present in previous SBK games has been toned down and made more manageable, which makes it a little easier to push your bike closer to the limit, especially when exiting corners. You're now more likely to fall off when making contact with other riders, and the AI is more prone to making occasional mistakes. The effect of pushing your rider's weight forward in full simulation mode has also been improved, providing a more realistic performance benefit, rather than behaving like a boost button. On the other hand, it's still a bit too easy to ride the bike in wet conditions, with few noticeable differences to riding in the dry except for longer braking distances. The choice of assists has also been reduced, making it unclear which ones are activated at a particular time. SBK 2011 offers only three options for assists: low, medium, or full simulation. Previous games in the series have let you individually turn off various assists, such as braking help or a visual racing line. In the 2011 version, the individual choices are limited to two basic assists: automatic gears and automatic rider weight shifting. This is a puzzling change because it limits your ability to customize the handling to your own abilities. That said, though there is less choice in how the bike handles, it's still possible to adapt to increasing the level of realism without too much frustration since the jumps between each level are not severe.
One of the best ways to enjoy the terrific bike handling is by playing the new SBK Tour mode. This is a challenge mode, offering specific goals to complete using different track and bike combinations. You complete each challenge by taking on two sets of goals. Successfully completing the basic objectives completes the challenge, while beating the more difficult ones at the same time "storms" that particular challenge. Tasks range from the basic, such as beating a lap time, to the highly challenging, such as beating a lap time in the wet while doing wheelies for a total of 30 seconds. SBK Tour is great fun, offering a compelling change of pace from Career mode and helping you to understand what it takes to push the bike in difficult situations, such as sliding for 40 seconds around two laps of the extremely fast Assen circuit in the rain. You also unlock most of the game's extra content in this mode, such as new helmets, a new circuit, and the Legend riders.
The Legends are perhaps the most exciting part of the game for motorcycle fans. There are 17 riders and bikes from the last decade, a golden age for World Superbike racing. They include famous names like Carl Fogarty, Aaron Slight, Pierfrancesco Chili, Troy Bayliss, and Neil Hodgson. Seeing these classic competitors in HD for the first time is thrilling. You can relive great battles, such as the ones between Fogarty, Slight, and Chili, or try completely new ones with championship winners from different years racing with the machines on which they won their titles. The developers have smartly chosen not to limit the use of the Legends to single races, letting you participate in race weekends or a full championship season using these unlockable bikes and riders. However, due to significant changes in modern racing rules, you can't use the Legends to compete against the bikes and riders from the 2011 season.
In addition to the huge amount of single-player content, SBK 2011 supports up to 16 players online in championships and single races. Experience earned competing online raises your online rider level, up to a possible level 100. However, this is purely a number next to your name in lobbies and doesn't affect the game in any meaningful way. Hosts can choose to include qualifying sessions before races and also tweak other options, such as laps, damage, and weather. They can also choose to force every player to use a specific simulation level. This isn't properly shown on the list of lobbies when searching for a game, so it can sometimes be a shock when you start racing only to find that the handling is either too easy or too difficult for your taste. This is the only major hitch, though, in an otherwise solid online mode that runs well with little lag.
The graphics and presentation have been improved in a number of ways. The animated menus set in a race circuit paddock in SBK X have been replaced by a traditional menu system, which is less visually striking but more user-friendly. In races, the bike modeling is more detailed, and the frame rate never dips. Textures are also sharper, and shadows are more detailed, though trackside detail is still lacking in a few places. Trees have the cardboard cutout look commonly found in much older racing games. There is also an occasional lack of attention to detail in the circuit designs. Some tracks are too narrow, or too wide in one or two cases, compared to their real-life equivalents. British racing fans will notice a glaring mistake in the background at Silverstone, where there appears to be a huge mountain range. Sound design, on the other hand, is superb, with convincing engine noises.
SBK 2011 is a great racing game that offers a huge quantity of content sure to satisfy fans of the World Superbike Championship, as well as anyone else who enjoys racing games. Career mode has not moved on much from last year, but the introduction of the SBK Tour challenges and the thrill of seeing your favorite Legends add to the core racing experience in a highly compelling way. There is a little way to go before SBK has the production values of its four-wheeled racer rivals, but this is still one of the best motorcycle games around.

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Monday, May 23, 2011

1932 Ford Coupe V8 (Hot Rod)

1.1932 ford
1932 ford
In the US, the ’32 Coupe is the most modified car of all time – the original Hot Rod shape. It was also one of the first American production cars to feature a V8 engine. We all owe this car, and the brave pioneers who tweaked the crap out of them with evermore extreme mechanical mods, a modifying debt. Respect is due.


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AC/Shelby Cobra

1.shelby cobra
shelby cobra
Still one of the fastest accelerating cars ever produced, this car was the brainchild of failed chicken farmer Carroll Shelby. He took an English body shell from the basic AC Ace and stuck in a monstrous Ford V8 Engine. The result? The menacing Cobra. You’ll struggle to find a more raw and visceral driving experience anywhere else.


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Nissan R35 GT-R

1.
It has a proud legacy preceding it which made its debut a very highly anticipated affair. It is crammed full of the latest technology and showcases what Japanese super sports cars are truly capable of. At half the price of the best offerings from Modena and Maranello, The GT-R outperforms them in both straight line and the twisties. We love the fact that it pokes a finger in the eye of European Supercar Makers so effortlessly. More on the GT-R here.

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Austin Mini Cooper S

The original Mini was born in 1959 and it was the sport edition, tweaked by a man called John Cooper. Suddenly the Mini was quick and agile, and John Cooper Works became a household name even to this day. We love it too as it brought driving to the masses, in a fun and affordable way. It is the undisputed essence of motoring.

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Sunday, May 22, 2011

Hennessey SRT-10 Viper Venom 1000 Coupe

28 October, 2005, Houston, TX - Hennessey Performance Engineering will be featuring its first 2006 Venom 1000 Twin Turbo Viper SRT10 Coupe at the SEMA show in Las Vegas.
On display will be the 2006 Venom 1000 Coupe, number 01 of 24. With its black on black color scheme and 20x13 rear wheels it is surely going to be a highlight of the event.
The Venom 1000 Coupe comes after very successful convertible version which won Road & Tracks standing mile shootout. Finishing the distance at 25.6 seconds, the Venom 1000 was .3 seconds faster than the Saleen S7 Twin Turbo.
Like the convertible, the Coupe doubles the stock horsepower rating of the Viper to bring the figure up to 1000 bhp! To reach this level of performance, the Venom has been bored, stroked and pressurized to 15psi. This system includes JE Pistons, Manley Rods and twin Garret Turbos, custom headers & and a unique exhaust system.
Chassis mofications include Michelin Pilot Sport 2 tires, a VenomAero front bumper, KW adjustable suspension, 5-point harnesses, Quaiffe differential upgrade and many more available options.
Hennessey says that the Venom 1000 Coupe is the fastest and most powerful limited-edition street car in the world. Only 24 will be built for the 2006 production year. He is now taking orders for 2006 delivery. Infact, you can buy one directly off hennesseyperformance.com/ right now.

Story by Richard Owen

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9ff GT9-R

Following a series of prototypes, 9ff are ready to sell their record-breaking GT9-R. The first GT9s reached speeds over 400 kph and provided a basis for the 2009 production version. The project is a radical departure from traditional tuning since much of the car is fabricated from the bottom up. Much like the Ruf CTR3, the GT9-R has a relocated engine positioned in the middle of the car. Furthermore, 9ff fabricate a new carbon fiber body and fit a twin-turbo, 4-liter version of the Porsche boxer engine.
The first GT9 appeared at the 2007 Essen Motor Show with financial backing from H&R-Spezialfedern. It was specifically built to break top speed records and a claimed 400 kph was possible. Later, company founder Jan Fatthofer drove it to 409 kph and this prototype set the impetus for several more cars.
In 2008 the next evolution of the project took shape with the GT9-R. It appeared like a motor sports version of the first design with an updated front end and fully trimmed interior. With huge decals, it was launched at the 2008 Essen Motor Show with a claimed top speed of 414 kph. Furthermore, engine developments included a Stage 3 package which increased power to an astonishing 1120 bhp. Now, nearly a year later, 9ff is ready to begin production and sale of the 9ff for the general public.
The newest version takes the prototype's shape and updates it for road use. This includes proper signals and a new front end. These prototypes set the stage for an impressive design: the entire body is built around a modified Porsche 911 chassis with a new rear subframe. Attached to this is a new body with carbon fiber panels. These changes help reduce overall weight to just 1600 lbs.
In their brochure 9ff claim a top speed of 414 kph (257.09 mph). The say production is limited just 20 units and the exterior panels can be modified to suit the individual preferences of the first owner.
Power comes from a blown and enlarged version of the Porsche boxer-6 which has three distinct stages of tune. The most radical produces 1120 bhp and can reach 0-100 kph in 2.8 seconds or 0-300 kph in 15.8 seconds! The other stages on offer have 750 bhp and 987 bhp.






Story by Supercars.net
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